Water Magic

Water magic is the ability to control water, including shaping it, changing its surface tension, creating currents in bodies of water, etc. Pure water magic cannot manipulate water within living beings or ice, and has very limited control over water vapor. Like most mages, water mages are weak physically. Water is one of the magics which a battlemage can wield without the need of special artifacts, though it is not the best suited to this role.

Progression of Skills
A beginning water mage can only control water in its liquid form, and cannot easily extract water from the ground, plants, or the air. A mage can easily become adept at extracting water from the ground or from plants, while condesing water vapor into controllable liquid is a more difficult skill, generally a hallmark of mid-sage level. The abiltiy to control surface tension is very difficult to train at first, but becomes easier later on, and can become an extraordinarily powerful tool for a mage who concentrates on it.

Plant Magic and Ice Magic are the first two magics available to water mages as secondary magics at the sage level. Water sages can learn either, neither, or both of these magics.

A sage who focuses most of their effort into manipulating water vapor (namely condensing and re-vaporizing) and/or creating powerful currents in bodies of water is able to branch off from water magic and learn Storm Magic.

Blood Magic is the only Tertiary Magic available to water mages, and can be learned at the archsage level.